In The Lord of the Rings, The Battle for Middle-earth II, the sequel to the critically acclaimed RTS game The Lord of the Rings, The Battle for Middle-earth you now have the chance to experience all that Middle-earth was meant to be. With all new content from J.R.R. Tolkien's original fiction, delve deeper than ever before and engage in new battles that go beyond the award-winning movie trilogy. Wage war in the North and assume command of the most storied civilizations in all of Middle-earth history--the Elven and Dwarven armies--or fight on the side of evil with heroes and creatures that have never been seen in The Lord of the Rings films. Defend or overtake never-before-seen lands such as Dol Guldur, The Misty Mountains, and Mirkwood as you unleash powerful new weapons and abilities--summon dragons, cause volcanoes to erupt, or bring down a cataclysmic lightning strike. But beware, with greater power comes greater adversity. Your enemies, commanded by a powerful new A.I. system, possess a greater tactical edge and more powerful spells. Will your armies have the fortitude to persevere?
This isn't clear for anyone unfamiliar with the comic and even if one is it's not really clear how this one jars too much, particularly as it does pick up on Goldbug and Fort Max getting new bodies and leads into the next battle with Ratbat's Decepticons. I'd say the disjointed narrative problems the comic story had in 1988 are more down to having two Autobot factions and two Decepticon factions all running around on or in orbit around Earth, requiring each to take a back seat from time to time (and the UK comic makes it worse by throwing in a third earthbound Decepticon faction, the Autobots on Cybertron, the Transformers in the future and various mavericks) and the need to tie up loose ends (and cartoon adaptations) than the requirement to sell toys.
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